Product and UX Design

Screens people understand the first time, tested with the people who use them.

  • How long2 to 8 weeks
  • How we workFixed package

What you receive

?

Screens people understand the first time, designed with and tested on the people who use them, and handed over ready to build.

  1. thinkUnderstand the problem

    Where do users get stuck?

    You receiveResearch with your users

    Design starts from real problems, not assumptions.

    What it is. Conversations and observation with the people who use your product.

    Why it matters. Design starts from real problems, not assumptions.

  2. testProve it works

    What is confusing about our product today?

    You receiveA UX audit

    Quick wins found fast, alongside the bigger changes.

    What it is. A review of your screens against well-known usability principles.

    Why it matters. Quick wins found fast, alongside the bigger changes.

  3. planPlan what to build

    How should it work?

    You receiveFlows and wireframes

    The structure is right before any visual polish.

    What it is. The steps people take, and simple layouts for each screen.

    Why it matters. The structure is right before any visual polish.

  4. designDesign it with your users

    Will it look like us?

    You receiveVisual design in your brand

    A product that looks as good as it works.

    What it is. Finished screen designs in your brand style.

    Why it matters. A product that looks as good as it works.

  5. designDesign it with your users

    Can we try it before it is built?

    You receiveA clickable prototype

    You see and test the product before paying to build it.

    What it is. The new design linked together so it can be clicked through like the real thing.

    Why it matters. You see and test the product before paying to build it.

  6. testProve it works

    Does the new design actually work?

    You receiveUsability testing

    Problems are fixed on screen, not in code.

    What it is. Real users try the prototype while we watch.

    Why it matters. Problems are fixed on screen, not in code.

  7. shipLaunch it

    Can our developers build it?

    You receiveHandover to your developers

    Developers build exactly what was designed, without guesswork.

    What it is. Designs, specifications and assets ready for your developers, with a walkthrough.

    Why it matters. Developers build exactly what was designed, without guesswork.

01thinkUnderstand the problem

Where do users get stuck?

Research with your users

What it is

Conversations and observation with the people who use your product.

Why it matters to you

Design starts from real problems, not assumptions.

02testProve it works

What is confusing about our product today?

A UX audit

What it is

A review of your screens against well-known usability principles.

Why it matters to you

Quick wins found fast, alongside the bigger changes.

03planPlan what to build

How should it work?

Flows and wireframes

What it is

The steps people take, and simple layouts for each screen.

Why it matters to you

The structure is right before any visual polish.

04designDesign it with your users

Will it look like us?

Visual design in your brand

What it is

Finished screen designs in your brand style.

Why it matters to you

A product that looks as good as it works.

05designDesign it with your users

Can we try it before it is built?

A clickable prototype

What it is

The new design linked together so it can be clicked through like the real thing.

Why it matters to you

You see and test the product before paying to build it.

06testProve it works

Does the new design actually work?

Usability testing

What it is

Real users try the prototype while we watch.

Why it matters to you

Problems are fixed on screen, not in code.

07shipLaunch it

Can our developers build it?

Handover to your developers

What it is

Designs, specifications and assets ready for your developers, with a walkthrough.

Why it matters to you

Developers build exactly what was designed, without guesswork.

From brief to done

  1. 1

    Weeks 1 to 2

    Understand

    Research and the UX audit.

  2. 2

    Weeks 3 to 5

    Design

    Flows, wireframes and visual design.

  3. 3

    Final weeks

    Test and hand over

    Prototype testing and the developer handover.

Is our website helping us or holding us back?

Website health check. Speed, mobile, accessibility, search basics, broken forms and security, with the ten fixes that matter most.

  1. Send us your website address
  2. We test it with tools and a person reads every result
  3. A report with ten fixes, in plain English
  • It is free. There is nothing to pay and nothing to sign.
  • The report is yours to keep and share, whatever you decide.
  • No sales call unless you ask for one.

Get it free

Your time: None: just send the address

Only your email is needed. The rest helps us start sooner; anything you skip, we will ask by email.

No sales call. One follow-up email at most. Privacy · Other free first looks

Questions people ask

How much does it cost?

We send a written quote after your request: what it covers and what it does not. The tier, scope and timing set the price.

Could I just use AI for this?

You can generate a logo or a page in minutes, and for a quick test that may be enough. A brand has to work everywhere, be clearly yours and stand apart from everything else made with the same tools. We use AI for early drafts, and a designer decides what is right.

Who owns the work?

You do. Code, designs, files and documents are yours, and the quote says so in writing.

Can we change the scope?

Yes. If something needs adding or removing, we agree it in writing before we do it.

What happens after?

Most people go on to Design System, but there is no obligation. You keep everything we made.

Hire us for Product and UX Design

Know what you need

Five short questions. We reply with questions or a written quote.

Hire us
or

Not ready to commit

A small piece of real work, written up and yours to keep.

Get a free first look

Questions first? Email [email protected]